-----------------------------------------------------------------------
| 447 | } |
| 448 | //----------------------------------------------------------------------- |
| 449 | void D3D11HLSLProgram::compileMicrocode() |
| 450 | { |
| 451 | OgreProfileExhaustive( "D3D11HLSLProgram::compileMicrocode" ); |
| 452 | |
| 453 | // If we are running from the cache, we should not be trying to compile/reflect on shaders. |
| 454 | #if defined( ENABLE_SHADERS_CACHE_LOAD ) && ( ENABLE_SHADERS_CACHE_LOAD == 1 ) |
| 455 | String message = "Cannot compile/reflect D3D11 shader: " + mName + " in shipping code\n"; |
| 456 | OGRE_EXCEPT( Exception::ERR_NOT_IMPLEMENTED, message, "D3D11HLSLProgram::compileMicrocode" ); |
| 457 | #else |
| 458 | # pragma comment( lib, "d3dcompiler.lib" ) |
| 459 | |
| 460 | // include handler |
| 461 | HLSLIncludeHandler includeHandler( this ); |
| 462 | |
| 463 | String stringBuffer; |
| 464 | vector<D3D_SHADER_MACRO>::type defines; |
| 465 | getDefines( stringBuffer, defines, mPreprocessorDefines ); |
| 466 | const D3D_SHADER_MACRO *pDefines = defines.empty() ? NULL : &defines[0]; |
| 467 | |
| 468 | UINT compileFlags = 0; |
| 469 | D3D11RenderSystem *rsys = |
| 470 | static_cast<D3D11RenderSystem *>( Root::getSingleton().getRenderSystem() ); |
| 471 | |
| 472 | if( rsys->getDebugShaders() ) |
| 473 | { |
| 474 | compileFlags |= D3DCOMPILE_DEBUG; |
| 475 | // Skip optimization only if we have enough instruction slots (>=256) |
| 476 | // and not feature level 9 hardware |
| 477 | if( mTarget != "ps_2_0" && mTarget != "ps_4_0_level_9_1" && |
| 478 | rsys->_getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ) |
| 479 | { |
| 480 | compileFlags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
| 481 | } |
| 482 | } |
| 483 | else |
| 484 | { |
| 485 | compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL3; |
| 486 | } |
| 487 | |
| 488 | if( mColumnMajorMatrices ) |
| 489 | { |
| 490 | compileFlags |= D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR; |
| 491 | } |
| 492 | else |
| 493 | { |
| 494 | compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR; |
| 495 | } |
| 496 | |
| 497 | if( mEnableBackwardsCompatibility ) |
| 498 | { |
| 499 | compileFlags |= D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; |
| 500 | } |
| 501 | |
| 502 | const char *target = getCompatibleTarget().c_str(); |
| 503 | |
| 504 | ComPtr<ID3DBlob> pMicroCode; |
| 505 | ComPtr<ID3DBlob> errors; |
| 506 |
nothing calls this directly
no test coverage detected