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hub / github.com/Noumena-Network/code / SpinnerAnimationRow

Function SpinnerAnimationRow

src/components/Spinner/SpinnerAnimationRow.tsx:82–238  ·  view source on GitHub ↗
({
  mode,
  reducedMotion,
  hasActiveTools,
  responseLengthRef,
  message,
  messageColor,
  shimmerColor,
  overrideColor,
  loadingStartTimeRef,
  totalPausedMsRef,
  pauseStartTimeRef,
  spinnerSuffix,
  ttftText,
  verbose,
  columns,
  hasRunningTeammates,
  teammateTokens,
  foregroundedTeammate,
  leaderIsIdle = false,
  thinkingStatus,
  effortSuffix
}: SpinnerAnimationRowProps)

Source from the content-addressed store, hash-verified

80 * and tip/tree subtrees out of the hot animation path.
81 */
82export function SpinnerAnimationRow({
83 mode,
84 reducedMotion,
85 hasActiveTools,
86 responseLengthRef,
87 message,
88 messageColor,
89 shimmerColor,
90 overrideColor,
91 loadingStartTimeRef,
92 totalPausedMsRef,
93 pauseStartTimeRef,
94 spinnerSuffix,
95 ttftText,
96 verbose,
97 columns,
98 hasRunningTeammates,
99 teammateTokens,
100 foregroundedTeammate,
101 leaderIsIdle = false,
102 thinkingStatus,
103 effortSuffix
104}: SpinnerAnimationRowProps): React.ReactNode {
105 const [viewportRef, time] = useAnimationFrame(reducedMotion ? null : 50);
106
107 // === Elapsed time (wall-clock, derived from refs each frame) ===
108 const now = Date.now();
109 const elapsedTimeMs = pauseStartTimeRef.current !== null ? pauseStartTimeRef.current - loadingStartTimeRef.current - totalPausedMsRef.current : now - loadingStartTimeRef.current - totalPausedMsRef.current;
110
111 // Track wall-clock turn start for teammates. While a swarm is running the
112 // leader's elapsedTimeMs may jump around (new API calls reset
113 // loadingStartTimeRef; pauses freeze it), so we anchor to the earliest
114 // derived start seen so far. When no teammates are running this just tracks
115 // derivedStart every frame, effectively resetting for the next swarm.
116 const derivedStart = now - elapsedTimeMs;
117 const turnStartRef = useRef(derivedStart);
118 if (!hasRunningTeammates || derivedStart < turnStartRef.current) {
119 turnStartRef.current = derivedStart;
120 }
121
122 // === Animation derivations from `time` ===
123 const currentResponseLength = responseLengthRef.current;
124
125 // Suppress stall detection when leader is idle — responseLengthRef and
126 // hasActiveTools both track leader state. When viewing an active teammate
127 // while leader is idle, they'd otherwise flag a false stall after 3s.
128 // Treating leaderIsIdle like hasActiveTools resets the stall timer.
129 const {
130 isStalled,
131 stalledIntensity
132 } = useStalledAnimation(time, currentResponseLength, hasActiveTools || leaderIsIdle, reducedMotion);
133 const frame = reducedMotion ? 0 : Math.floor(time / 120);
134 const glimmerSpeed = mode === 'requesting' ? 50 : 200;
135 // message is stable within a turn; stringWidth is expensive enough (Bun native
136 // call per code point) to memoize explicitly across the 50ms loop.
137 const glimmerMessageWidth = useMemo(() => stringWidth(message), [message]);
138 const cycleLength = glimmerMessageWidth + 20;
139 const cyclePosition = Math.floor(time / glimmerSpeed);

Callers

nothing calls this directly

Calls 8

useAnimationFrameFunction · 0.85
useStalledAnimationFunction · 0.85
formatNumberFunction · 0.85
toRGBColorFunction · 0.85
interpolateColorFunction · 0.85
toInkColorFunction · 0.85
maxMethod · 0.80
formatDurationFunction · 0.50

Tested by

no test coverage detected