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hub / github.com/NotYetGames/DlgSystem / HandleNodeEnter

Method HandleNodeEnter

Source/DlgSystem/Private/Nodes/DlgNode.cpp:129–140  ·  view source on GitHub ↗

/////////////////////////////////////////////////////////////////////////////////////////////////////////// Begin own function

Source from the content-addressed store, hash-verified

127////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128// Begin own function
129bool UDlgNode::HandleNodeEnter(UDlgContext& Context, TSet<const UDlgNode*> NodesEnteredWithThisStep)
130{
131 // Fire all the node enter events
132 FireNodeEnterEvents(Context);
133
134 for (FDlgEdge& Edge : Children)
135 {
136 Edge.RebuildConstructedText(Context, OwnerName);
137 }
138
139 return ReevaluateChildren(Context, {});
140}
141
142void UDlgNode::FireNodeEnterEvents(UDlgContext& Context)
143{

Callers 1

EnterNodeMethod · 0.45

Calls 2

ReevaluateChildrenFunction · 0.50

Tested by

no test coverage detected