| 140 | } |
| 141 | |
| 142 | void UDlgNode::FireNodeEnterEvents(UDlgContext& Context) |
| 143 | { |
| 144 | for (const FDlgEvent& Event : EnterEvents) |
| 145 | { |
| 146 | // Get Participant from either event or parent |
| 147 | UObject* Participant = Context.GetMutableParticipant(Event.ParticipantName); |
| 148 | if (!IsValid(Participant)) |
| 149 | { |
| 150 | Participant = Context.GetMutableParticipant(OwnerName); |
| 151 | } |
| 152 | |
| 153 | Event.Call(Context, TEXT("FireNodeEnterEvents"), Participant); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | bool UDlgNode::ReevaluateChildren(UDlgContext& Context, TSet<const UDlgNode*> AlreadyEvaluated) |
| 158 | { |
no test coverage detected