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hub / github.com/NotYetGames/DlgSystem / HandleOnAssetRenamed

Method HandleOnAssetRenamed

Source/DlgSystem/Private/DlgSystemModule.cpp:260–267  ·  view source on GitHub ↗

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258}
259
260void FDlgSystemModule::HandleOnAssetRenamed(const FAssetData& AssetRenamed, const FString& OldObjectPath)
261{
262 UObject* ObjectRenamed = AssetRenamed.GetAsset();
263 if (UDlgDialogue* Dialogue = Cast<UDlgDialogue>(ObjectRenamed))
264 {
265 HandleDialogueRenamed(Dialogue, OldObjectPath);
266 }
267}
268
269void FDlgSystemModule::HandleDialogueDeleted(UDlgDialogue* DeletedDialogue)
270{

Callers

nothing calls this directly

Calls

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