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hub / github.com/NotYetGames/DlgSystem / ImportFromFile

Method ImportFromFile

Source/DlgSystem/Private/DlgDialogue.cpp:358–369  ·  view source on GitHub ↗

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356#endif // #if WITH_EDITOR
357
358void UDlgDialogue::ImportFromFile()
359{
360 // Simply ignore reloading
361 const EDlgDialogueTextFormat TextFormat = GetDefault<UDlgSystemSettings>()->DialogueTextFormat;
362 if (TextFormat == EDlgDialogueTextFormat::None)
363 {
364 UpdateAndRefreshData();
365 return;
366 }
367
368 ImportFromFileFormat(TextFormat);
369}
370
371void UDlgDialogue::ImportFromFileFormat(EDlgDialogueTextFormat TextFormat)
372{

Callers 1

Calls

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no test coverage detected