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hub / github.com/NotYetGames/DlgSystem / GetNodeFromGUID

Method GetNodeFromGUID

Source/DlgSystem/Private/DlgContext.cpp:589–598  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

587}
588
589const UDlgNode* UDlgContext::GetNodeFromGUID(const FGuid& NodeGUID) const
590{
591 check(Dialogue);
592 if (!Dialogue->IsValidNodeGUID(NodeGUID))
593 {
594 return nullptr;
595 }
596
597 return Dialogue->GetMutableNodeFromGUID(NodeGUID);
598}
599
600bool UDlgContext::IsNodeEnterable(int32 NodeIndex, TSet<const UDlgNode*> AlreadyVisitedNodes) const
601{

Callers 1

IsConditionMetMethod · 0.80

Calls 2

IsValidNodeGUIDMethod · 0.80

Tested by

no test coverage detected