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hub / github.com/NotYetGames/DlgSystem / GetActiveNodeData

Method GetActiveNodeData

Source/DlgSystem/Private/DlgContext.cpp:284–294  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

282}
283
284UDlgNodeData* UDlgContext::GetActiveNodeData() const
285{
286 const UDlgNode* Node = GetActiveNode();
287 if (!IsValid(Node))
288 {
289 LogErrorWithContext(TEXT("GetActiveNodeData - INVALID Active Node"));
290 return nullptr;
291 }
292
293 return Node->GetNodeData();
294}
295
296UTexture2D* UDlgContext::GetActiveNodeParticipantIcon() const
297{

Callers

nothing calls this directly

Calls 3

GetActiveNodeFunction · 0.85
GetNodeDataMethod · 0.80
IsValidFunction · 0.50

Tested by

no test coverage detected