| 4 | using System.IO; |
| 5 | |
| 6 | public class DlgSystem : ModuleRules |
| 7 | { |
| 8 | public DlgSystem(ReadOnlyTargetRules Target) : base(Target) |
| 9 | { |
| 10 | // Enable IWYU |
| 11 | // https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/IWYUReferenceGuide/index.html |
| 12 | // https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/Configuration/ |
| 13 | PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; |
| 14 | bEnforceIWYU = true; |
| 15 | //MinFilesUsingPrecompiledHeaderOverride = 1; |
| 16 | // bUseUnity = false; |
| 17 | |
| 18 | PublicIncludePaths.AddRange( |
| 19 | new string[] { |
| 20 | Path.Combine(ModuleDirectory, "Public") |
| 21 | // ... add public include paths required here ... |
| 22 | }); |
| 23 | |
| 24 | |
| 25 | PrivateIncludePaths.AddRange( |
| 26 | new string[] { |
| 27 | Path.Combine(ModuleDirectory, "Private") |
| 28 | // ... add other private include paths required here ... |
| 29 | }); |
| 30 | |
| 31 | |
| 32 | PublicDependencyModuleNames.AddRange( |
| 33 | new string[] { |
| 34 | "Core", |
| 35 | "Json", |
| 36 | "JsonUtilities" |
| 37 | // ... add other public dependencies that you statically link with here ... |
| 38 | }); |
| 39 | |
| 40 | |
| 41 | PrivateDependencyModuleNames.AddRange( |
| 42 | new string[] { |
| 43 | "CoreUObject", |
| 44 | "Engine", |
| 45 | "Projects", // IPluginManager |
| 46 | |
| 47 | // UI |
| 48 | "SlateCore", |
| 49 | "Slate", |
| 50 | "InputCore" |
| 51 | // ... add private dependencies that you statically link with here ... |
| 52 | }); |
| 53 | |
| 54 | // Add MessageLog support |
| 55 | if (Target.bBuildDeveloperTools) |
| 56 | { |
| 57 | PrivateDependencyModuleNames.Add("MessageLog"); |
| 58 | } |
| 59 | |
| 60 | // We need this dependency when the DlgSystem works in the editor mode/built with editor |
| 61 | if (Target.bBuildEditor) |
| 62 | { |
| 63 | PrivateDependencyModuleNames.Add("EditorWidgets"); |
nothing calls this directly
no outgoing calls
no test coverage detected