| 119 | } |
| 120 | |
| 121 | void DebugInterface::Disconnect() |
| 122 | { |
| 123 | if (!IsConnected()) return; |
| 124 | |
| 125 | closesocket(clientSocket_); |
| 126 | clientSocket_ = 0; |
| 127 | |
| 128 | if (disconnectHandler_) { |
| 129 | disconnectHandler_(); |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void DebugInterface::MessageLoop(SOCKET sock) |
| 134 | { |