| 32 | } |
| 33 | |
| 34 | void SkillSetCooldown(OsiArgumentDesc const & args) |
| 35 | { |
| 36 | auto characterGuid = args[0].String; |
| 37 | auto character = FindCharacterByNameGuid(characterGuid); |
| 38 | if (character == nullptr) { |
| 39 | OsiError("Character '" << characterGuid << "' does not exist!"); |
| 40 | return; |
| 41 | } |
| 42 | |
| 43 | if (character->SkillManager == nullptr) { |
| 44 | OsiError("Character '" << characterGuid << "' has no SkillManager!"); |
| 45 | return; |
| 46 | } |
| 47 | |
| 48 | auto skillId = args[1].String; |
| 49 | auto skill = character->SkillManager->Skills.Find(skillId); |
| 50 | if (skill == nullptr) { |
| 51 | OsiError("Character '" << characterGuid << "' doesn't have skill '" << skillId << "'!"); |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | if ((*skill)->OncePerCombat) { |
| 56 | OsiError("Skill '" << skillId << " doesn't support cooldown!"); |
| 57 | return; |
| 58 | } |
| 59 | |
| 60 | auto cooldown = args[2].Float; |
| 61 | if (cooldown < 0.0f) { |
| 62 | OsiError("Cooldown cannot be negative!"); |
| 63 | return; |
| 64 | } |
| 65 | |
| 66 | (*skill)->ActiveCooldown = cooldown; |
| 67 | } |
| 68 | |
| 69 | ObjectSet<esv::SkillBarItem> * GetSkillBar(char const * characterGuid) |
| 70 | { |
nothing calls this directly
no test coverage detected