| 7 | namespace func |
| 8 | { |
| 9 | bool SkillGetCooldown(OsiArgumentDesc & args) |
| 10 | { |
| 11 | auto characterGuid = args[0].String; |
| 12 | auto character = FindCharacterByNameGuid(characterGuid); |
| 13 | if (character == nullptr) { |
| 14 | OsiError("Character '" << characterGuid << "' does not exist!"); |
| 15 | return false; |
| 16 | } |
| 17 | |
| 18 | if (character->SkillManager == nullptr) { |
| 19 | OsiError("Character '" << characterGuid << "' has no SkillManager!"); |
| 20 | return false; |
| 21 | } |
| 22 | |
| 23 | auto skillId = args[1].String; |
| 24 | auto skill = character->SkillManager->Skills.Find(skillId); |
| 25 | if (skill == nullptr) { |
| 26 | OsiError("Character '" << characterGuid << "' doesn't have skill '" << skillId << "'!"); |
| 27 | return false; |
| 28 | } |
| 29 | |
| 30 | args[2].Float = (*skill)->ActiveCooldown; |
| 31 | return true; |
| 32 | } |
| 33 | |
| 34 | void SkillSetCooldown(OsiArgumentDesc const & args) |
| 35 | { |
nothing calls this directly
no test coverage detected