| 430 | } |
| 431 | |
| 432 | float* RPGStats::GetOrCreateFloat(int& attributeId) |
| 433 | { |
| 434 | if (attributeId < 0) { |
| 435 | attributeId = (int)Floats.Size(); |
| 436 | Floats.push_back(.0f); |
| 437 | } |
| 438 | |
| 439 | return &Floats[attributeId]; |
| 440 | } |
| 441 | |
| 442 | std::optional<Guid*> RPGStats::GetGuid(int attributeId) |
| 443 | { |