| 163 | } |
| 164 | |
| 165 | FrameAllocator::FrameBuffer* FrameAllocator::AllocPage() |
| 166 | { |
| 167 | auto page = GameAllocRaw(PageSize); |
| 168 | FrameBuffers[0].push_back(page); |
| 169 | return static_cast<FrameBuffer*>(page); |
| 170 | } |
| 171 | |
| 172 | void* ComponentFrameStorage::Allocate(ComponentFrameStorageIndex& index) |
| 173 | { |