| 205 | } |
| 206 | |
| 207 | void ScriptExtender::ResetLuaState() |
| 208 | { |
| 209 | if (extensionState_ && extensionState_->GetLua()) { |
| 210 | auto ext = extensionState_.get(); |
| 211 | ext->AddPostResetCallback([ext]() { |
| 212 | ext->OnModuleResume(); |
| 213 | auto state = GetStaticSymbols().GetServerState(); |
| 214 | if (state && (state == GameState::Paused || state == GameState::Running)) { |
| 215 | ext->OnGameSessionLoading(); |
| 216 | ext->OnGameSessionLoaded(); |
| 217 | ext->StoryLoaded(); |
| 218 | } |
| 219 | ext->OnResetCompleted(); |
| 220 | }); |
| 221 | ext->RequestLuaReset(true); |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | bool ScriptExtender::RequestResetClientLuaState() |
| 226 | { |
no test coverage detected