| 295 | } |
| 296 | |
| 297 | void ScriptExtender::OnUpdate(void* self, GameTime* time) |
| 298 | { |
| 299 | BEGIN_GUARDED() |
| 300 | // In case we're loaded too late to see LoadModule transition |
| 301 | BindToThreadPersistent(); |
| 302 | OnUpdateGuarded(self, time); |
| 303 | END_GUARDED() |
| 304 | } |
| 305 | |
| 306 | void ScriptExtender::OnUpdateGuarded(void* self, GameTime* time) |
| 307 | { |