| 40 | |
| 41 | template <class T> |
| 42 | void GameDeleteArray(_Post_ptr_invalid_ _Pre_writable_size_(n) T* ptr, std::size_t n) |
| 43 | { |
| 44 | for (std::size_t i = 0; i < n; i++) { |
| 45 | ptr[i].~T(); |
| 46 | } |
| 47 | |
| 48 | GameFree(ptr); |
| 49 | } |
| 50 | |
| 51 | template <class T> |
| 52 | using GameUniquePtr = std::unique_ptr<T, decltype(&GameDelete<T>)>; |