| 86 | } |
| 87 | |
| 88 | bool IsLoadingState(GameState state) |
| 89 | { |
| 90 | return state == GameState::Init |
| 91 | || state == GameState::LoadLevel |
| 92 | || state == GameState::LoadModule |
| 93 | || state == GameState::LoadSession |
| 94 | || state == GameState::UnloadLevel |
| 95 | || state == GameState::UnloadModule |
| 96 | || state == GameState::UnloadSession |
| 97 | || state == GameState::Sync |
| 98 | || state == GameState::BuildStory |
| 99 | || state == GameState::ReloadStory; |
| 100 | } |
| 101 | |
| 102 | void ScriptExtender::OnGameStateChanged(GameState fromState, GameState toState) |
| 103 | { |