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hub / github.com/Norbyte/bg3se / IsLoadingState

Function IsLoadingState

BG3Extender/Extender/Client/ScriptExtenderClient.cpp:111–128  ·  view source on GitHub ↗

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109}
110
111bool IsLoadingState(GameState state)
112{
113 return state == GameState::Init
114 || state == GameState::InitMenu
115 || state == GameState::InitNetwork
116 || state == GameState::InitConnection
117 || state == GameState::LoadMenu
118 || state == GameState::SwapLevel
119 || state == GameState::LoadLevel
120 || state == GameState::LoadModule
121 || state == GameState::LoadSession
122 || state == GameState::UnloadLevel
123 || state == GameState::UnloadModule
124 || state == GameState::UnloadSession
125 || state == GameState::PrepareRunning
126 || state == GameState::Installation
127 || state == GameState::ModReceiving;
128}
129
130// Undo "ModCrashSanityCheck" mechanism that disables mods on an unclean exit
131void CleanupSanityCheck()

Callers 1

OnGameStateChangedMethod · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected