| 147 | }; |
| 148 | |
| 149 | struct ECBFrameAllocator |
| 150 | { |
| 151 | inline ECBFrameAllocator(FrameAllocator* allocator) |
| 152 | : Allocator(allocator) |
| 153 | {} |
| 154 | |
| 155 | inline ECBFrameAllocator(ECBFrameAllocator const& allocator) |
| 156 | : Allocator(allocator.Allocator) |
| 157 | {} |
| 158 | |
| 159 | FrameAllocator* Allocator; |
| 160 | |
| 161 | inline void* alloc(std::size_t size) |
| 162 | { |
| 163 | se_assert(size <= 0xFFC0); |
| 164 | return Allocator->Allocate((uint16_t)size); |
| 165 | } |
| 166 | |
| 167 | template <class T, class ...Args> |
| 168 | T* allocArray(std::size_t n, Args... args) |
| 169 | { |
| 170 | se_assert(n * sizeof(T) <= 0xFFC0); |
| 171 | auto ptr = static_cast<T*>(Allocator->Allocate((uint16_t)(n * sizeof(T)))); |
| 172 | for (auto i = 0; i < n; i++) { |
| 173 | new (ptr + i) T(args...); |
| 174 | } |
| 175 | return ptr; |
| 176 | } |
| 177 | |
| 178 | inline void free(void* ptr) |
| 179 | { |
| 180 | Allocator->Free(ptr); |
| 181 | } |
| 182 | }; |
| 183 | |
| 184 | struct ComponentTypeEntry : public ProtectedGameObject<ComponentTypeEntry> |
| 185 | { |