Insert a vector with the given caller-supplied `id`. Encodes `v` via `codec.encode`, assigns a random layer, and runs the standard HNSW neighbour-selection algorithm.
(&mut self, id: u32, v: &[f32])
| 43 | /// Encodes `v` via `codec.encode`, assigns a random layer, and runs the |
| 44 | /// standard HNSW neighbour-selection algorithm. |
| 45 | pub fn insert(&mut self, id: u32, v: &[f32]) { |
| 46 | let quantized = self.codec.encode(v); |
| 47 | let node_layer = self.random_layer(); |
| 48 | |
| 49 | // Allocate the node first so we can use its index in the graph wiring. |
| 50 | let new_idx = self.nodes.len() as u32; |
| 51 | |
| 52 | // Build empty neighbor lists: one per layer 0..=node_layer. |
| 53 | let neighbors = vec![Vec::new(); node_layer + 1]; |
| 54 | |
| 55 | self.nodes.push(NodeC { |
| 56 | id, |
| 57 | deleted: false, |
| 58 | layer: node_layer, |
| 59 | quantized, |
| 60 | neighbors, |
| 61 | }); |
| 62 | |
| 63 | let Some(ep) = self.entry_point else { |
| 64 | // First node: it becomes the entry point. |
| 65 | self.entry_point = Some(new_idx); |
| 66 | self.max_layer = node_layer; |
| 67 | return; |
| 68 | }; |
| 69 | |
| 70 | // Phase 1: greedy descent from max_layer down to node_layer + 1. |
| 71 | // Carry a single nearest candidate per layer (ef = 1). |
| 72 | let mut cur_ep = ep; |
| 73 | for layer in (node_layer + 1..=self.max_layer).rev() { |
| 74 | cur_ep = self.greedy_nearest(new_idx, cur_ep, layer); |
| 75 | } |
| 76 | |
| 77 | // Phase 2: ef_construction search from node_layer down to 0. |
| 78 | let ef = self.ef_construction; |
| 79 | for layer in (0..=node_layer.min(self.max_layer)).rev() { |
| 80 | let candidates = self.search_layer_build(new_idx, cur_ep, ef, layer); |
| 81 | |
| 82 | // Choose the m (or m0 at layer 0) nearest as neighbours. |
| 83 | let max_nb = self.max_neighbors(layer); |
| 84 | let chosen: Vec<u32> = candidates |
| 85 | .iter() |
| 86 | .filter(|c| c.idx != new_idx) |
| 87 | .take(max_nb) |
| 88 | .map(|c| c.idx) |
| 89 | .collect(); |
| 90 | |
| 91 | // Set new node's neighbours at this layer. |
| 92 | self.nodes[new_idx as usize].neighbors[layer] = chosen.clone(); |
| 93 | |
| 94 | // Update chosen neighbours reciprocally. |
| 95 | for &nb_idx in &chosen { |
| 96 | let new_dist = { |
| 97 | let nb_q = &self.nodes[nb_idx as usize].quantized as *const C::Quantized; |
| 98 | let new_q = &self.nodes[new_idx as usize].quantized as *const C::Quantized; |
| 99 | // SAFETY: we hold exclusive access to `self`; the two |
| 100 | // borrows are to distinct nodes. |
| 101 | unsafe { self.codec.fast_symmetric_distance(&*nb_q, &*new_q) } |
| 102 | }; |