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Functions1,084 in github.com/NicolaLC/nica-os

Function_flock
(fd,operation)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_getenv
(name)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_gethostbyaddr
(addr,addrlen,type)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_getpagesize
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_getpwuid
(uid)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_gettimeofday
(ptr)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glActiveTexture
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glAttachShader
(program,shader)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBeginQuery
(target,id)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBeginTransformFeedback
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindAttribLocation
(program,index,name)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindBuffer
(target,buffer)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindBufferBase
(target,index,buffer)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindBufferRange
(target,index,buffer,offset,ptrsize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindFramebuffer
(target,framebuffer)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindRenderbuffer
(target,renderbuffer)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindSampler
(unit,sampler)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindTexture
(target,texture)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindTransformFeedback
(target,id)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBindVertexArray
(vao)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBlendEquation
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBlendEquationSeparate
(x0,x1)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBlendFuncSeparate
(x0,x1,x2,x3)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBlitFramebuffer
(x0,x1,x2,x3,x4,x5,x6,x7,x8,x9)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBufferData
(target,size,data,usage)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glBufferSubData
(target,offset,size,data)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCheckFramebufferStatus
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClear
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClearBufferfi
(x0,x1,x2,x3)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClearBufferfv
(buffer,drawbuffer,value)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClearBufferuiv
(buffer,drawbuffer,value)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClearColor
(x0,x1,x2,x3)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClearDepthf
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClearStencil
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glClientWaitSync
(sync,flags,timeoutLo,timeoutHi)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glColorMask
(red,green,blue,alpha)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCompileShader
(shader)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCompressedTexImage2D
(target,level,internalFormat,width,height,border,imageSize,data)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCompressedTexImage3D
(target,level,internalFormat,width,height,depth,border,imageSize,data)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCompressedTexSubImage2D
(target,level,xoffset,yoffset,width,height,format,imageSize,data)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCompressedTexSubImage3D
(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCopyBufferSubData
(x0,x1,x2,x3,x4)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCopyTexImage2D
(x0,x1,x2,x3,x4,x5,x6,x7)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCopyTexSubImage2D
(x0,x1,x2,x3,x4,x5,x6,x7)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCreateProgram
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCreateShader
(shaderType)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glCullFace
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteBuffers
(n,buffers)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteFramebuffers
(n,framebuffers)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteProgram
(id)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteQueries
(n,ids)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteRenderbuffers
(n,renderbuffers)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteSamplers
(n,samplers)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteShader
(id)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteSync
(id)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteTextures
(n,textures)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteTransformFeedbacks
(n,ids)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDeleteVertexArrays
(n,vaos)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDepthFunc
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDepthMask
(flag)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDetachShader
(program,shader)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDisable
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDisableVertexAttribArray
(index)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDrawArrays
(mode,first,count)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDrawArraysInstanced
(mode,first,count,primcount)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDrawBuffers
(n,bufs)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDrawElements
(mode,count,type,indices)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glDrawElementsInstanced
(mode,count,type,indices,primcount)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glEnable
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glEnableVertexAttribArray
(index)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glEndQuery
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glEndTransformFeedback
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFenceSync
(condition,flags)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFinish
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFlush
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFlushMappedBufferRange
(target,offset,length)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFramebufferRenderbuffer
(target,attachment,renderbuffertarget,renderbuffer)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFramebufferTexture2D
(target,attachment,textarget,texture,level)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFramebufferTextureLayer
(target,attachment,texture,level,layer)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glFrontFace
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenBuffers
(n,buffers)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenFramebuffers
(n,ids)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenQueries
(n,ids)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenRenderbuffers
(n,renderbuffers)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenSamplers
(n,samplers)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenTextures
(n,textures)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenTransformFeedbacks
(n,ids)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenVertexArrays
(n,arrays)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGenerateMipmap
(x0)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetActiveAttrib
(program,index,bufSize,length,size,type,name)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetActiveUniform
(program,index,bufSize,length,size,type,name)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetActiveUniformBlockName
(program,uniformBlockIndex,bufSize,length,uniformBlockName)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetActiveUniformBlockiv
(program,uniformBlockIndex,pname,params)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetActiveUniformsiv
(program,uniformCount,uniformIndices,pname,params)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetAttribLocation
(program,name)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetError
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetFramebufferAttachmentParameteriv
(target,attachment,pname,params)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetIntegeri_v
(target,index,data)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetIntegerv
(name_,p)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function_glGetInternalformativ
(target,internalformat,pname,bufSize,params)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
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