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github.com/NicolaLC/nica-os
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Functions
1,084 in github.com/NicolaLC/nica-os
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Functions
1,084
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Types & classes
94
Function
ExitStatus
(status)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
I
(e)
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
LazyUint8Array
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
M
(e)
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
Ne
(e,t)
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
Pe
(e)
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
Re
(e)
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
Se
()
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
SendMessage
(gameObject,func,param)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
UnityProgress
(unityInstance, progress)
frontend/src/assets/static/webgl/autobattler/TemplateData/UnityProgress.js:1
Function
X
(e,t)
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
Y
()
frontend/src/assets/static/webgl/polygone/assets/js/jquery-3.4.1.min.js:2
Function
_JS_Cursor_SetImage
(ptr,length)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Cursor_SetShow
(show)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Eval_ClearInterval
(id)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Eval_SetInterval
(func,arg,millis)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_FileSystem_Initialize
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_FileSystem_Sync
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Log_Dump
(ptr,type)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Log_StackTrace
(buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_Create_Channel
(callback,userData)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_GetLength
(bufferInstance)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_GetLoadState
(bufferInstance)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_Init
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_Load
(ptr,length)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_Load_PCM
(channels,length,sampleRate,ptr)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_Play
(bufferInstance,channelInstance,offset,delay)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_ReleaseInstance
(instance)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_ResumeIfNeeded
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_Set3D
(channelInstance,threeD)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_SetListenerOrientation
(x,y,z,xUp,yUp,zUp)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_SetListenerPosition
(x,y,z)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_SetLoop
(channelInstance,loop)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_SetLoopPoints
(channelInstance,loopStart,loopEnd)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_SetPitch
(channelInstance,v)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_SetPosition
(channelInstance,x,y,z)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Sound_SetVolume
(channelInstance,v)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetBrowserName
(buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetBrowserVersionString
(buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetCanvasClientSize
(domElementSelector,outWidth,outHeight)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetDocumentURL
(buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetGPUInfo
(buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetLanguage
(buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetMatchWebGLToCanvasSize
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetMemory
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetOS
(buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetPreferredDevicePixelRatio
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_GetScreenSize
(outWidth,outHeight)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_HasCursorLock
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_HasFullscreen
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_SystemInfo_HasWebGL
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_CanPlayFormat
(format)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Create
(url)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Destroy
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Duration
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_EnableAudioTrack
(video,trackIndex,enabled)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_GetAudioLanguageCode
(video,trackIndex)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_GetNumAudioTracks
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Height
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_IsPlaying
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_IsReady
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Pause
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Play
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Seek
(video,time)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetEndedHandler
(video,ref,onended)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetErrorHandler
(video,ref,onerror)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetLoop
(video,loop)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetMute
(video,muted)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetPlaybackRate
(video,rate)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetReadyHandler
(video,ref,onready)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetSeekedOnceHandler
(video,ref,onseeked)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_SetVolume
(video,volume)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Time
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_UpdateToTexture
(video,tex)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_Video_Width
(video)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_CanPlay
(deviceId)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_GetDeviceName
(deviceId,buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_GetNativeHeight
(deviceId)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_GetNativeWidth
(deviceId)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_GetNumDevices
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_GrabFrame
(deviceId,buffer,destWidth,destHeight)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_Start
(deviceId)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCamVideo_Stop
(deviceId)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebCam_IsSupported
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_Abort
(request)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_Create
(url,method)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_GetResponseHeaders
(request,buffer,bufferSize)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_Release
(request)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_Send
(request,ptr,length)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_SetProgressHandler
(request,arg,onprogress)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_SetRequestHeader
(request,header,value)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_SetResponseHandler
(request,arg,onresponse)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
_JS_WebRequest_SetTimeout
(request,timeout)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
__ZSt18uncaught_exceptionv
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
___atomic_compare_exchange_8
(ptr,expected,desiredl,desiredh,weak,success_memmodel,failure_memmodel)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
___atomic_fetch_add_8
(ptr,vall,valh,memmodel)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
___cxa_allocate_exception
(size)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
___cxa_begin_catch
(ptr)
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
___cxa_end_catch
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
Function
___cxa_find_matching_catch
()
frontend/src/assets/static/webgl/relativegravity/Build/WEBGL.framework.js:2
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