This is my attempt at making a Minecraft skin renderer.
However, do keep in mind that this doesn't actually render anything, instead it uses some pre-rendered UV maps to then find-and replace the contents with the actual skin.
The input must be a 64x64 skin.
This is the core library, which contains the actual skin renderer.
This is the JNI library, which contains the native code for invoking the skin renderer from the JVM.
This is the web service, which allows to render skins with a simple HTTP request.
$ claude mcp add nmsr-rs \
-- python -m otcore.mcp_server <graph>