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Function get_texture_for_object

data_generation/object_texture_mapping.py:283–319  ·  view source on GitHub ↗

Get appropriate texture path for an object, or None if it should use color. Args: obj_name: Name of the object Returns: str: Path to texture directory, or None if object should use solid color

(obj_name)

Source from the content-addressed store, hash-verified

281
282
283def get_texture_for_object(obj_name):
284 """
285 Get appropriate texture path for an object, or None if it should use color.
286
287 Args:
288 obj_name: Name of the object
289
290 Returns:
291 str: Path to texture directory, or None if object should use solid color
292 """
293 # Check if object should use texture
294 if obj_name not in TEXTURED_OBJECTS:
295 return None
296
297 # Get possible texture categories for this object
298 possible_categories = TEXTURED_OBJECTS[obj_name]
299
300 # Randomly select one category from the possibilities
301 category = random.choice(possible_categories)
302
303 # Get available textures in this category
304 if category not in TEXTURE_CATEGORIES:
305 print(f" Warning: Unknown texture category '{category}' for {obj_name}")
306 return None
307
308 available_textures = TEXTURE_CATEGORIES[category]
309
310 # Select random texture from category
311 texture_name = random.choice(available_textures)
312 texture_path = os.path.join(TEXTURES_BASE, texture_name)
313
314 # Verify texture exists
315 if not os.path.exists(texture_path):
316 print(f" Warning: Texture path not found: {texture_path}")
317 return None
318
319 return texture_path
320
321
322def get_color_for_object(obj_name, character_name=None):

Callers 1

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