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Function curses_got_input

win/curses/cursmesg.c:280–291  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

278#endif
279
280void
281curses_got_input(void)
282{
283 /* if messages are being suppressed, reenable them */
284 curs_mesg_suppress_seq = -1L;
285
286 /* misleadingly named; represents number of lines delivered since
287 player was sure to have had a chance to read them; if player
288 has just given input then there aren't any such lines right now;
289 that includes responding to More>> even though it stays same turn */
290 turn_lines = 0;
291}
292
293int
294curses_got_output(void)

Callers 6

curses_blockFunction · 0.85
curses_get_nh_eventFunction · 0.85
curses_read_charFunction · 0.85
curses_line_input_dialogFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected