| 70 | /* used when wiz_makemap() gets rid of monsters for the old incarnation of |
| 71 | a level before creating a new incarnation of it */ |
| 72 | staticfn void |
| 73 | makemap_unmakemon(struct monst *mtmp, boolean migratory) |
| 74 | { |
| 75 | int ndx = monsndx(mtmp->data); |
| 76 | |
| 77 | /* uncreate any unique monster so that it is eligible to be remade |
| 78 | on the new incarnation of the level; ignores DEADMONSTER() [why?] */ |
| 79 | if (mtmp->data->geno & G_UNIQ) |
| 80 | svm.mvitals[ndx].mvflags &= ~G_EXTINCT; |
| 81 | if (svm.mvitals[ndx].born) |
| 82 | svm.mvitals[ndx].born--; |
| 83 | |
| 84 | /* vault is going away; get rid of guard who might be in play or |
| 85 | be parked at <0,0>; for the latter, might already be flagged as |
| 86 | dead but is being kept around because of the 'isgd' flag */ |
| 87 | if (mtmp->isgd) { |
| 88 | mtmp->isgd = 0; /* after this, fall through to mongone() */ |
| 89 | } else if (DEADMONSTER(mtmp)) { |
| 90 | return; /* already set to be discarded */ |
| 91 | } else if (mtmp->isshk && on_level(&u.uz, &ESHK(mtmp)->shoplevel)) { |
| 92 | setpaid(mtmp); |
| 93 | } |
| 94 | if (migratory) { |
| 95 | /* caller has removed 'mtmp' from migrating_mons; put it onto fmon |
| 96 | so that dmonsfree() bookkeeping for number of dead or removed |
| 97 | monsters won't get out of sync; it is not on the map but |
| 98 | mongone() -> m_detach() -> mon_leaving_level() copes with that */ |
| 99 | mtmp->mstate |= MON_OFFMAP; |
| 100 | mtmp->mstate &= ~(MON_MIGRATING | MON_LIMBO | MON_ENDGAME_MIGR); |
| 101 | mtmp->nmon = fmon; |
| 102 | fmon = mtmp; |
| 103 | } |
| 104 | mongone(mtmp); |
| 105 | } |
| 106 | |
| 107 | /* get rid of the all the monsters on--or intimately involved with--current |
| 108 | level; used when #wizmakemap destroys the level before replacing it */ |
no test coverage detected