the #swap command - swap wielded and secondary weapons */
| 458 | |
| 459 | /* the #swap command - swap wielded and secondary weapons */ |
| 460 | int |
| 461 | doswapweapon(void) |
| 462 | { |
| 463 | struct obj *oldwep, *oldswap; |
| 464 | int result = 0; |
| 465 | |
| 466 | /* May we attempt this? */ |
| 467 | gm.multi = 0; |
| 468 | if (cantwield(gy.youmonst.data)) { |
| 469 | pline("Don't be ridiculous!"); |
| 470 | return ECMD_FAIL; |
| 471 | } |
| 472 | if (welded(uwep)) { |
| 473 | weldmsg(uwep); |
| 474 | return ECMD_FAIL; |
| 475 | } |
| 476 | |
| 477 | /* Unwield your current secondary weapon */ |
| 478 | oldwep = uwep; |
| 479 | oldswap = uswapwep; |
| 480 | setuswapwep((struct obj *) 0); |
| 481 | |
| 482 | /* Set your new primary weapon */ |
| 483 | result = ready_weapon(oldswap); |
| 484 | |
| 485 | /* Set your new secondary weapon */ |
| 486 | if (uwep == oldwep) { |
| 487 | /* Wield failed for some reason */ |
| 488 | setuswapwep(oldswap); |
| 489 | } else { |
| 490 | setuswapwep(oldwep); |
| 491 | if (uswapwep) |
| 492 | prinv((char *) 0, uswapwep, 0L); |
| 493 | else |
| 494 | You("have no secondary weapon readied."); |
| 495 | } |
| 496 | |
| 497 | if (u.twoweap && !can_twoweapon()) |
| 498 | untwoweapon(); |
| 499 | |
| 500 | return result; |
| 501 | } |
| 502 | |
| 503 | /* the #quiver command */ |
| 504 | int |
no test coverage detected