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Function done_timeout

src/timeout.c:574–585  ·  view source on GitHub ↗

when a status timeout is fatal, keep the status line indicator shown during end of game rundown (and potential dumplog); timeout has already counted down to 0 by the time we get here */

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572 during end of game rundown (and potential dumplog);
573 timeout has already counted down to 0 by the time we get here */
574staticfn void
575done_timeout(int how, int which)
576{
577 long *intrinsic_p = &u.uprops[which].intrinsic;
578
579 *intrinsic_p |= I_SPECIAL; /* affects final disclosure */
580 done(how);
581
582 /* life-saved */
583 *intrinsic_p &= ~I_SPECIAL;
584 disp.botl = TRUE;
585}
586
587void
588nh_timeout(void)

Callers 2

slimed_to_deathFunction · 0.85
nh_timeoutFunction · 0.85

Calls 1

doneFunction · 0.85

Tested by

no test coverage detected