| 356 | } |
| 357 | |
| 358 | staticfn void |
| 359 | lvlfill_maze_grid(int x1, int y1, int x2, int y2, schar filling) |
| 360 | { |
| 361 | int x, y; |
| 362 | |
| 363 | for (x = x1; x <= x2; x++) |
| 364 | for (y = y1; y <= y2; y++) { |
| 365 | if (svl.level.flags.corrmaze) |
| 366 | levl[x][y].typ = STONE; |
| 367 | else |
| 368 | levl[x][y].typ = (y < 2 || ((x % 2) && (y % 2))) ? STONE |
| 369 | : filling; |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | staticfn void |
| 374 | lvlfill_solid(schar filling, schar lit) |