| 348 | }; |
| 349 | |
| 350 | const char * |
| 351 | growl_sound(struct monst *mtmp) |
| 352 | { |
| 353 | const char *ret; |
| 354 | |
| 355 | switch (mtmp->data->msound) { |
| 356 | case MS_MEW: |
| 357 | case MS_HISS: |
| 358 | ret = "hiss"; |
| 359 | break; |
| 360 | case MS_BARK: |
| 361 | case MS_GROWL: |
| 362 | ret = "growl"; |
| 363 | break; |
| 364 | case MS_ROAR: |
| 365 | ret = "roar"; |
| 366 | break; |
| 367 | case MS_BELLOW: |
| 368 | ret = "bellow"; |
| 369 | break; |
| 370 | case MS_BUZZ: |
| 371 | ret = "buzz"; |
| 372 | break; |
| 373 | case MS_SQEEK: |
| 374 | ret = "squeal"; |
| 375 | break; |
| 376 | case MS_SQAWK: |
| 377 | ret = "screech"; |
| 378 | break; |
| 379 | case MS_NEIGH: |
| 380 | ret = "neigh"; |
| 381 | break; |
| 382 | case MS_WAIL: |
| 383 | ret = "wail"; |
| 384 | break; |
| 385 | case MS_GROAN: |
| 386 | ret = "groan"; |
| 387 | break; |
| 388 | case MS_MOO: |
| 389 | ret = "low"; |
| 390 | break; |
| 391 | case MS_SILENT: |
| 392 | ret = "commotion"; |
| 393 | break; |
| 394 | default: |
| 395 | ret = "scream"; |
| 396 | } |
| 397 | return ret; |
| 398 | } |
| 399 | |
| 400 | /* the sounds of a seriously abused pet, including player attacking it */ |
| 401 | void |