| 426 | #endif |
| 427 | |
| 428 | void |
| 429 | savelev(NHFILE *nhfp, xint8 lev) |
| 430 | { |
| 431 | boolean set_uz_save = (gu.uz_save.dnum == 0 && gu.uz_save.dlevel == 0); |
| 432 | |
| 433 | /* caller might have already set up gu.uz_save and zeroed u.uz; |
| 434 | if not, we need to set it for save_bubbles(); caveat: if the |
| 435 | player quits during character selection, u.uz won't be set yet |
| 436 | but we'll be called during run-down */ |
| 437 | if (set_uz_save && (nhfp->mode & (COUNTING | WRITING))) { |
| 438 | if (u.uz.dnum == 0 && u.uz.dlevel == 0) { |
| 439 | program_state.something_worth_saving = 0; |
| 440 | panic("savelev: where are we?"); |
| 441 | } |
| 442 | gu.uz_save = u.uz; |
| 443 | } |
| 444 | |
| 445 | savelev_core(nhfp, lev); |
| 446 | |
| 447 | if (set_uz_save) |
| 448 | gu.uz_save.dnum = gu.uz_save.dlevel = 0; /* unset */ |
| 449 | } |
| 450 | |
| 451 | staticfn void |
| 452 | savelev_core(NHFILE *nhfp, xint8 lev) |
no test coverage detected