update game state pointers to those valid for the current level (so we don't dereference a wild u.ustuck when saving game state, for instance) */
| 739 | /* update game state pointers to those valid for the current level (so we |
| 740 | don't dereference a wild u.ustuck when saving game state, for instance) */ |
| 741 | staticfn void |
| 742 | restlevelstate(void) |
| 743 | { |
| 744 | /* |
| 745 | * Note: restoring steed and engulfer/holder/holdee is now handled |
| 746 | * in getlev() and there's nothing left for restlevelstate() to do. |
| 747 | */ |
| 748 | return; |
| 749 | } |
| 750 | |
| 751 | /* after getlev(), put current level into a level/lock file; |
| 752 | essential when splitting a save file into individual level files */ |