Clear all structures for object and monster ID mapping. */
| 1444 | |
| 1445 | /* Clear all structures for object and monster ID mapping. */ |
| 1446 | staticfn void |
| 1447 | clear_id_mapping(void) |
| 1448 | { |
| 1449 | struct bucket *curr; |
| 1450 | |
| 1451 | while ((curr = gi.id_map) != 0) { |
| 1452 | gi.id_map = curr->next; |
| 1453 | free((genericptr_t) curr); |
| 1454 | } |
| 1455 | gn.n_ids_mapped = 0; |
| 1456 | } |
| 1457 | |
| 1458 | /* Add a mapping to the ID map. */ |
| 1459 | staticfn void |