* Checks player's regions after a teleport for instance. */
| 579 | * Checks player's regions after a teleport for instance. |
| 580 | */ |
| 581 | void |
| 582 | update_player_regions(void) |
| 583 | { |
| 584 | int i; |
| 585 | |
| 586 | for (i = 0; i < svn.n_regions; i++) |
| 587 | if (!gr.regions[i]->attach_2_u |
| 588 | && inside_region(gr.regions[i], u.ux, u.uy)) |
| 589 | set_hero_inside(gr.regions[i]); |
| 590 | else |
| 591 | clear_hero_inside(gr.regions[i]); |
| 592 | } |
| 593 | |
| 594 | /* |
| 595 | * Ditto for a specified monster. |
no test coverage detected