return your role nemesis' name */
| 121 | |
| 122 | /* return your role nemesis' name */ |
| 123 | staticfn const char * |
| 124 | neminame(void) |
| 125 | { |
| 126 | int i = gu.urole.neminum; |
| 127 | |
| 128 | Sprintf(gn.nambuf, "%s%s", type_is_pname(&mons[i]) ? "" : "the ", |
| 129 | mons[i].pmnames[NEUTRAL]); |
| 130 | return gn.nambuf; |
| 131 | } |
| 132 | |
| 133 | staticfn const char * |
| 134 | guardname(void) /* return your role leader's guard monster name */ |