create cloud of stinking gas around dying nemesis */
| 423 | |
| 424 | /* create cloud of stinking gas around dying nemesis */ |
| 425 | void |
| 426 | nemesis_stinks(coordxy mx, coordxy my) |
| 427 | { |
| 428 | boolean save_mon_moving = svc.context.mon_moving; |
| 429 | |
| 430 | /* |
| 431 | * Some nemeses (determined by caller) release a cloud of noxious |
| 432 | * gas when they die. Don't make the hero be responsible for such |
| 433 | * a cloud even if hero has just killed nemesis. |
| 434 | */ |
| 435 | svc.context.mon_moving = TRUE; |
| 436 | create_gas_cloud(mx, my, 5, 8); |
| 437 | svc.context.mon_moving = save_mon_moving; |
| 438 | } |
| 439 | |
| 440 | staticfn void |
| 441 | chat_with_guardian(void) |
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