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Function wake_nearby

src/mon.c:4366–4370  ·  view source on GitHub ↗

Wake up nearby monsters without angering them. */

Source from the content-addressed store, hash-verified

4364
4365/* Wake up nearby monsters without angering them. */
4366void
4367wake_nearby(boolean petcall)
4368{
4369 wake_nearto_core(u.ux, u.uy, u.ulevel * 20, petcall);
4370}
4371
4372/* Wake up monsters near some particular location. */
4373staticfn void

Callers 14

nh_timeoutFunction · 0.85
digFunction · 0.85
digactualholeFunction · 0.85
digholeFunction · 0.85
use_pick_axe2Function · 0.85
prayer_doneFunction · 0.85
forcelockFunction · 0.85
trapeffect_sqky_boardFunction · 0.85
chest_trapFunction · 0.85
b_trappedFunction · 0.85
dokickFunction · 0.85
use_whistleFunction · 0.85

Calls 1

wake_nearto_coreFunction · 0.85

Tested by

no test coverage detected