perform movement for all monsters */
| 1323 | |
| 1324 | /* perform movement for all monsters */ |
| 1325 | int |
| 1326 | movemon(void) |
| 1327 | { |
| 1328 | gs.somebody_can_move = FALSE; |
| 1329 | |
| 1330 | iter_mons_safe(movemon_singlemon); |
| 1331 | |
| 1332 | if (any_light_source()) |
| 1333 | gv.vision_full_recalc = 1; /* in case a mon moved w/ a light source */ |
| 1334 | /* reset obj bypasses after last monster has moved */ |
| 1335 | if (svc.context.bypasses) |
| 1336 | clear_bypasses(); |
| 1337 | clear_splitobjs(); |
| 1338 | /* remove dead monsters; dead vault guard will be left at <0,0> |
| 1339 | if temporary corridor out of vault hasn't been removed yet */ |
| 1340 | dmonsfree(); |
| 1341 | |
| 1342 | /* a monster may have levteleported player -dlc */ |
| 1343 | if (u.utotype) { |
| 1344 | deferred_goto(); |
| 1345 | /* changed levels, so these monsters are dormant */ |
| 1346 | gs.somebody_can_move = FALSE; |
| 1347 | } |
| 1348 | |
| 1349 | return gs.somebody_can_move; |
| 1350 | } |
| 1351 | |
| 1352 | /* dispose of contents of an eaten container; used for pets and other mons */ |
| 1353 | void |
no test coverage detected