Convert the monster index of some monsters (such as quest guardians) * to their generic species type. * * Return associated character class monster, rather than species * if mode is 1. */
| 467 | * if mode is 1. |
| 468 | */ |
| 469 | int |
| 470 | genus(int mndx, int mode) |
| 471 | { |
| 472 | switch (mndx) { |
| 473 | /* Quest guardians */ |
| 474 | case PM_STUDENT: |
| 475 | mndx = mode ? PM_ARCHEOLOGIST : PM_HUMAN; |
| 476 | break; |
| 477 | case PM_CHIEFTAIN: |
| 478 | mndx = mode ? PM_BARBARIAN : PM_HUMAN; |
| 479 | break; |
| 480 | case PM_NEANDERTHAL: |
| 481 | mndx = mode ? PM_CAVE_DWELLER : PM_HUMAN; |
| 482 | break; |
| 483 | case PM_ATTENDANT: |
| 484 | mndx = mode ? PM_HEALER : PM_HUMAN; |
| 485 | break; |
| 486 | case PM_PAGE: |
| 487 | mndx = mode ? PM_KNIGHT : PM_HUMAN; |
| 488 | break; |
| 489 | case PM_ABBOT: |
| 490 | mndx = mode ? PM_MONK : PM_HUMAN; |
| 491 | break; |
| 492 | case PM_ACOLYTE: |
| 493 | mndx = mode ? PM_CLERIC : PM_HUMAN; |
| 494 | break; |
| 495 | case PM_HUNTER: |
| 496 | mndx = mode ? PM_RANGER : PM_HUMAN; |
| 497 | break; |
| 498 | case PM_THUG: |
| 499 | mndx = mode ? PM_ROGUE : PM_HUMAN; |
| 500 | break; |
| 501 | case PM_ROSHI: |
| 502 | mndx = mode ? PM_SAMURAI : PM_HUMAN; |
| 503 | break; |
| 504 | case PM_GUIDE: |
| 505 | mndx = mode ? PM_TOURIST : PM_HUMAN; |
| 506 | break; |
| 507 | case PM_APPRENTICE: |
| 508 | mndx = mode ? PM_WIZARD : PM_HUMAN; |
| 509 | break; |
| 510 | case PM_WARRIOR: |
| 511 | mndx = mode ? PM_VALKYRIE : PM_HUMAN; |
| 512 | break; |
| 513 | default: |
| 514 | if (ismnum(mndx)) { |
| 515 | struct permonst *ptr = &mons[mndx]; |
| 516 | |
| 517 | if (is_human(ptr)) |
| 518 | mndx = PM_HUMAN; |
| 519 | else if (is_elf(ptr)) |
| 520 | mndx = PM_ELF; |
| 521 | else if (is_dwarf(ptr)) |
| 522 | mndx = PM_DWARF; |
| 523 | else if (is_gnome(ptr)) |
| 524 | mndx = PM_GNOME; |
| 525 | else if (is_orc(ptr)) |
| 526 | mndx = PM_ORC; |
no outgoing calls
no test coverage detected