select a random, common monster type */
| 385 | |
| 386 | /* select a random, common monster type */ |
| 387 | int |
| 388 | rndmonnum(void) |
| 389 | { |
| 390 | return rndmonnum_adj(0, 0); |
| 391 | } |
| 392 | |
| 393 | /* select a random, common monster type, with adjusted difficulty */ |
| 394 | int |
no test coverage detected