try to open/close a lock */
| 65 | |
| 66 | /* try to open/close a lock */ |
| 67 | staticfn int |
| 68 | picklock(void) |
| 69 | { |
| 70 | if (gx.xlock.box) { |
| 71 | if (gx.xlock.box->where != OBJ_FLOOR |
| 72 | || gx.xlock.box->ox != u.ux || gx.xlock.box->oy != u.uy) { |
| 73 | return ((gx.xlock.usedtime = 0)); /* you or it moved */ |
| 74 | } |
| 75 | } else { /* door */ |
| 76 | if (gx.xlock.door != &(levl[u.ux + u.dx][u.uy + u.dy])) { |
| 77 | return ((gx.xlock.usedtime = 0)); /* you moved */ |
| 78 | } |
| 79 | switch (gx.xlock.door->doormask) { |
| 80 | case D_NODOOR: |
| 81 | pline("This doorway has no door."); |
| 82 | return ((gx.xlock.usedtime = 0)); |
| 83 | case D_ISOPEN: |
| 84 | You("cannot lock an open door."); |
| 85 | return ((gx.xlock.usedtime = 0)); |
| 86 | case D_BROKEN: |
| 87 | pline("This door is broken."); |
| 88 | return ((gx.xlock.usedtime = 0)); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | if (gx.xlock.usedtime++ >= 50 || nohands(gy.youmonst.data)) { |
| 93 | You("give up your attempt at %s.", lock_action()); |
| 94 | exercise(A_DEX, TRUE); /* even if you don't succeed */ |
| 95 | return ((gx.xlock.usedtime = 0)); |
| 96 | } |
| 97 | |
| 98 | if (rn2(100) >= gx.xlock.chance) |
| 99 | return 1; /* still busy */ |
| 100 | |
| 101 | /* using the Master Key of Thievery finds traps if its bless/curse |
| 102 | state is adequate (non-cursed for rogues, blessed for others; |
| 103 | checked when setting up 'xlock') */ |
| 104 | if ((!gx.xlock.door ? (int) gx.xlock.box->otrapped |
| 105 | : (gx.xlock.door->doormask & D_TRAPPED) != 0) |
| 106 | && gx.xlock.magic_key) { |
| 107 | gx.xlock.chance += 20; /* less effort needed next time */ |
| 108 | if (!gx.xlock.door) { |
| 109 | if (!gx.xlock.box->tknown) |
| 110 | You("find a trap!"); |
| 111 | gx.xlock.box->tknown = 1; |
| 112 | } |
| 113 | if (y_n("Do you want to try to disarm it?") == 'y') { |
| 114 | const char *what; |
| 115 | boolean alreadyunlocked; |
| 116 | |
| 117 | /* disarming while using magic key always succeeds */ |
| 118 | if (gx.xlock.door) { |
| 119 | gx.xlock.door->doormask &= ~D_TRAPPED; |
| 120 | what = "door"; |
| 121 | alreadyunlocked = !(gx.xlock.door->doormask & D_LOCKED); |
| 122 | } else { |
| 123 | gx.xlock.box->otrapped = 0; |
| 124 | gx.xlock.box->tknown = 0; |
nothing calls this directly
no test coverage detected