check if shield effects are needed for location affected by explosion */
| 23 | |
| 24 | /* check if shield effects are needed for location affected by explosion */ |
| 25 | staticfn int |
| 26 | explosionmask( |
| 27 | struct monst *m, /* target monster (might be youmonst) */ |
| 28 | uchar adtyp, /* damage type */ |
| 29 | char olet) /* object class (only matters for AD_DISN) */ |
| 30 | { |
| 31 | int res = EXPL_NONE; |
| 32 | |
| 33 | if (m == &gy.youmonst) { |
| 34 | switch (adtyp) { |
| 35 | case AD_PHYS: |
| 36 | /* leave 'res' with EXPL_NONE */ |
| 37 | break; |
| 38 | case AD_MAGM: |
| 39 | if (Antimagic) |
| 40 | res = EXPL_HERO; |
| 41 | break; |
| 42 | case AD_FIRE: |
| 43 | if (Fire_resistance) |
| 44 | res = EXPL_HERO; |
| 45 | break; |
| 46 | case AD_COLD: |
| 47 | if (Cold_resistance) |
| 48 | res = EXPL_HERO; |
| 49 | break; |
| 50 | case AD_DISN: |
| 51 | if ((olet == WAND_CLASS) |
| 52 | ? (nonliving(m->data) || is_demon(m->data)) |
| 53 | : Disint_resistance) |
| 54 | res = EXPL_HERO; |
| 55 | break; |
| 56 | case AD_ELEC: |
| 57 | if (Shock_resistance) |
| 58 | res = EXPL_HERO; |
| 59 | break; |
| 60 | case AD_DRST: |
| 61 | if (Poison_resistance) |
| 62 | res = EXPL_HERO; |
| 63 | break; |
| 64 | case AD_ACID: |
| 65 | if (Acid_resistance) |
| 66 | res = EXPL_HERO; |
| 67 | break; |
| 68 | default: |
| 69 | impossible("explosion type %d?", adtyp); |
| 70 | break; |
| 71 | } |
| 72 | |
| 73 | } else { |
| 74 | /* 'm' is a monster */ |
| 75 | switch (adtyp) { |
| 76 | case AD_PHYS: |
| 77 | break; |
| 78 | case AD_MAGM: |
| 79 | if (resists_magm(m)) |
| 80 | res = EXPL_MON; |
| 81 | break; |
| 82 | case AD_FIRE: |
no test coverage detected