* freehand - returns true if player has a free hand */
| 470 | * freehand - returns true if player has a free hand |
| 471 | */ |
| 472 | int |
| 473 | freehand(void) |
| 474 | { |
| 475 | return (!uwep || !welded(uwep) |
| 476 | || (!bimanual(uwep) && (!uarms || !uarms->cursed))); |
| 477 | } |
| 478 | |
| 479 | /* getobj callback for an object to engrave with */ |
| 480 | staticfn int |
no test coverage detected