like see_engravings() but overrides vision, but only for some types of engravings that can be felt [this isn't actually used anywhere?] */
| 1729 | /* like see_engravings() but overrides vision, but only for some types |
| 1730 | of engravings that can be felt [this isn't actually used anywhere?] */ |
| 1731 | void |
| 1732 | feel_engraving(struct engr *ep) |
| 1733 | { |
| 1734 | if (engr_can_be_felt(ep)) { |
| 1735 | ep->eread = 1; |
| 1736 | ep->erevealed = 1; |
| 1737 | map_engraving(ep, 1); |
| 1738 | /* in case it's beneath something, redisplay the something */ |
| 1739 | newsym(ep->engr_x, ep->engr_y); |
| 1740 | } |
| 1741 | } |
| 1742 | |
| 1743 | static const char blind_writing[][21] = { |
| 1744 | {0x44, 0x66, 0x6d, 0x69, 0x62, 0x65, 0x22, 0x45, 0x7b, 0x71, |
nothing calls this directly
no test coverage detected