Add a dungeon branch to the branch list. */
| 511 | |
| 512 | /* Add a dungeon branch to the branch list. */ |
| 513 | staticfn branch * |
| 514 | add_branch( |
| 515 | int dgn, int child_entry_level, |
| 516 | struct proto_dungeon *pd) |
| 517 | { |
| 518 | static int branch_id = 0; |
| 519 | int branch_num; |
| 520 | branch *new_branch; |
| 521 | |
| 522 | branch_num = find_branch(svd.dungeons[dgn].dname, pd); |
| 523 | new_branch = (branch *) alloc(sizeof(branch)); |
| 524 | (void) memset((genericptr_t) new_branch, 0, sizeof(branch)); |
| 525 | new_branch->next = (branch *) 0; |
| 526 | new_branch->id = branch_id++; |
| 527 | new_branch->type = correct_branch_type(&pd->tmpbranch[branch_num]); |
| 528 | new_branch->end1.dnum = parent_dnum(svd.dungeons[dgn].dname, pd); |
| 529 | new_branch->end1.dlevel = parent_dlevel(svd.dungeons[dgn].dname, pd); |
| 530 | new_branch->end2.dnum = dgn; |
| 531 | new_branch->end2.dlevel = child_entry_level; |
| 532 | new_branch->end1_up = pd->tmpbranch[branch_num].up ? TRUE : FALSE; |
| 533 | |
| 534 | insert_branch(new_branch, FALSE); |
| 535 | return new_branch; |
| 536 | } |
| 537 | |
| 538 | /* |
| 539 | * Add new level to special level chain. Insert it in level order with the |
no test coverage detected