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Function Invocation_lev

src/dungeon.c:2016–2021  ·  view source on GitHub ↗

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2014}
2015
2016boolean
2017Invocation_lev(d_level *lev)
2018{
2019 return (boolean) (In_hell(lev)
2020 && lev->dlevel == svd.dungeons[lev->dnum].num_dunlevs - 1);
2021}
2022
2023/* use instead of depth() wherever a degree of difficulty is made
2024 * dependent on the location in the dungeon (eg. monster creation).

Callers 8

nhl_meta_u_indexFunction · 0.85
invocation_posFunction · 0.85
wiz_map_levltypFunction · 0.85
Can_dig_downFunction · 0.85
print_dungeonFunction · 0.85
recalc_mapseenFunction · 0.85
zap_mapFunction · 0.85
makemazFunction · 0.85

Calls 1

In_hellFunction · 0.85

Tested by

no test coverage detected