the #throw command */
| 349 | |
| 350 | /* the #throw command */ |
| 351 | int |
| 352 | dothrow(void) |
| 353 | { |
| 354 | struct obj *obj; |
| 355 | int shotlimit; |
| 356 | |
| 357 | /* |
| 358 | * Since some characters shoot multiple missiles at one time, |
| 359 | * allow user to specify a count prefix for 'f' or 't' to limit |
| 360 | * number of items thrown (to avoid possibly hitting something |
| 361 | * behind target after killing it, or perhaps to conserve ammo). |
| 362 | * |
| 363 | * Prior to 3.3.0, command ``3t'' meant ``t(shoot) t(shoot) t(shoot)'' |
| 364 | * and took 3 turns. Now it means ``t(shoot at most 3 missiles)''. |
| 365 | * |
| 366 | * [3.6.0: shot count setup has been moved into ok_to_throw().] |
| 367 | */ |
| 368 | if (!ok_to_throw(&shotlimit)) |
| 369 | return ECMD_OK; |
| 370 | |
| 371 | obj = getobj("throw", throw_ok, GETOBJ_PROMPT | GETOBJ_ALLOWCNT); |
| 372 | /* it is also possible to throw food */ |
| 373 | /* (or jewels, or iron balls... ) */ |
| 374 | |
| 375 | return obj ? throw_obj(obj, shotlimit) : ECMD_CANCEL; |
| 376 | } |
| 377 | |
| 378 | /* KMH -- Automatically fill quiver */ |
| 379 | /* Suggested by Jeffrey Bay <jbay@convex.hp.com> */ |
nothing calls this directly
no test coverage detected