record `last move time' for all monsters prior to level save so that mon_arrive() can catch up for lost time when they're restored later */
| 292 | /* record `last move time' for all monsters prior to level save so that |
| 293 | mon_arrive() can catch up for lost time when they're restored later */ |
| 294 | void |
| 295 | update_mlstmv(void) |
| 296 | { |
| 297 | iter_mons(set_mon_lastmove); |
| 298 | } |
| 299 | |
| 300 | /* note: always reset when used so doesn't need to be part of struct 'g' */ |
| 301 | static struct monst *failed_arrivals = 0; |
no test coverage detected