| 135 | } |
| 136 | |
| 137 | struct monst * |
| 138 | make_familiar(struct obj *otmp, coordxy x, coordxy y, boolean quietly) |
| 139 | { |
| 140 | struct permonst *pm; |
| 141 | struct monst *mtmp = 0; |
| 142 | int chance, trycnt = 100; |
| 143 | boolean reallytame = TRUE; |
| 144 | |
| 145 | do { |
| 146 | mmflags_nht mmflags; |
| 147 | int cgend; |
| 148 | |
| 149 | if (!(pm = pick_familiar_pm(otmp, quietly))) |
| 150 | break; |
| 151 | |
| 152 | mmflags = MM_EDOG | MM_IGNOREWATER | NO_MINVENT | MM_NOMSG; |
| 153 | cgend = otmp ? (otmp->spe & CORPSTAT_GENDER) : 0; |
| 154 | mmflags |= ((cgend == CORPSTAT_FEMALE) ? MM_FEMALE |
| 155 | : (cgend == CORPSTAT_MALE) ? MM_MALE : 0L); |
| 156 | |
| 157 | mtmp = makemon(pm, x, y, mmflags); |
| 158 | if (otmp) { /* figurine */ |
| 159 | if (!mtmp) { |
| 160 | /* monster has been genocided or target spot is occupied */ |
| 161 | if (!quietly) |
| 162 | pline_The( |
| 163 | "figurine writhes and then shatters into pieces!"); |
| 164 | break; |
| 165 | } else if (mtmp->isminion) { |
| 166 | /* Fixup for figurine of an Angel: makemon() is willing to |
| 167 | create a random Angel as either an ordinary monster or as |
| 168 | a minion of random allegiance. We don't want the latter |
| 169 | here in case it successfully becomes a pet. */ |
| 170 | mtmp->isminion = 0; |
| 171 | free_emin(mtmp); |
| 172 | /* [This could and possibly should be redone as a new |
| 173 | MM_flag passed to makemon() to suppress making a minion |
| 174 | so that no post-creation fixup would be needed.] */ |
| 175 | } |
| 176 | } |
| 177 | } while (!mtmp && --trycnt > 0); |
| 178 | |
| 179 | if (!mtmp) |
| 180 | return (struct monst *) 0; |
| 181 | |
| 182 | if (is_pool(mtmp->mx, mtmp->my) && minliquid(mtmp)) |
| 183 | return (struct monst *) 0; |
| 184 | |
| 185 | if (otmp) { /* figurine; resulting monster might not become a pet */ |
| 186 | chance = rn2(10); /* 0==tame, 1==peaceful, 2==hostile */ |
| 187 | if (chance > 2) |
| 188 | chance = otmp->blessed ? 0 : !otmp->cursed ? 1 : 2; |
| 189 | /* 0,1,2: b=80%,10,10; nc=10%,80,10; c=10%,10,80 */ |
| 190 | if (chance > 0) { |
| 191 | reallytame = FALSE; /* not tame after all */ |
| 192 | if (chance == 2) { /* hostile (cursed figurine) */ |
| 193 | if (!quietly) |
| 194 | You("get a bad feeling about this."); |
no test coverage detected